we are a graphic design faction compelled by an insufferable interest in art and culture. we believe in design’s ability to elevate and even immortalise what it supports, and that it should support the right things. our approach is never merely pharmaceutical, and our works hardly just novel.
What we do
We enjoy working on Art direction, Book cover design, Content development, Event graphics, Exhibition design, Exhibition graphics, Flyer design, Illustration, Infographics, Logo Design, Packaging, Packaging design, Photography art direction, Poster design, Publication, Social design, Studio projects, Visual identity, Website. We also work on self-initiated studio projects projects from time to time.
- Artswok Collaborative
- British Council Singapore
- Hill+Knowlton Strategies
- ISEAS-Yusof Ishak Institute
- National Arts Council, Singapore
- National University of Singapore
- Nanyang Technological University
- Nanyang Technopreneurship Centre
- Nikon Singapore
- Nine Years Theatre
- NUS Enterprise
- NUS Museum
- NUS Saw Swee Hock School of Public Health
- Nylon Coffee Roasters
- Procter & Gamble Singapore
- Procter & Gamble Philippines
- Reaching Out Vietnam
- Singapore Art Museum
- Sketch Travels
- The Necessary Stage
- The Substation
- Veredus Laboratories
- World Policy Institute
his pursuit in the realm of design comes in tandem with his interest in symbols and meaning found in traditional asian visual culture.
also known as blim. he is a full time day dreamer and enjoys learning more about the world. his usual downtime includes lounging with music and a magazine in bed, fifa game sessions and weekly yoga classes.
a movie dork by nature, a lover of space and a mistress of terrible puns. her approach to design is based on thorough researches and logical decisions as she believes that function should always come first before style.
a nature enthusiast with a passion for history and enjoys watching documentaries. she seeks to translate objective design through simplicity with meaning because life is complicated enough.
she is intrigued by the different approaches in design and strives to tackle problems by improving and simplifying usability so that design can be easily understood.
while television programmes and video games often serve as forms of enjoyment and stress-relief for her, it is also a source of inspiration for exploring the many possibilities for visual styles and interactivity.